Agent-Based Ubiquitous Computing by Eleni Mangina, Javier Carbo, Jose Manuel Molina

By Eleni Mangina, Javier Carbo, Jose Manuel Molina

Ubiquitous computing is the 3rd wave in computing, the place the frequent use of recent cellular technology-implementing instant communications comparable to own electronic assistants (PDAs) and clever telephones allows a brand new form of complex purposes. long ago years, the main target of analysis in cellular providers has geared toward the every time, at any place precept (ubiquitous computing). notwithstanding, there's extra to it than that.

The expanding call for for allotted challenge fixing ended in the advance of multi-agent structures. The latter are shaped from a set of self sustaining software program entities whose collective abilities will be utilized in advanced and real-time domain names. the objective of such structures is to illustrate how goal-directed, strong and optimum habit can come up from interactions among person self sufficient clever software program brokers. those software program entities express features like autonomy, responsiveness, pro-activeness and social skill. Their performance and effectiveness has confirmed to be hugely depending on the layout and improvement of the appliance area or context.

Context is the set of appropriate environmental states and settings referring to a consumer, that is proper for a situation-sensitive software within the strategy of adapting the prone and data provided to the person. Agent know-how looks the perfect know-how to provide the opportunity of exploring the dynamic context of the person that allows you to supply value-added prone or to execute extra and intricate projects. during this recognize, agent-based ubiquitous computing can reap the benefits of marrying the agent-based know-how with the broad use of dispensed performance, to be deployed for light-weight units. It additionally permits the combo of ubiquity and intelligence in several program components and allows to process a number of examine subject matters in laptop technology, man made intelligence and engineering from a brand new perspective.

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Using teleportation and metamorphosis, software agents controlling robots can change their body in order to find the most appropriate form for any given situation/task. Physical robots then become another observation point, from which software agents can follow the user in his/her activities and movements. This also increases the number of possible agent-user interaction scenarios, which can include a variety of real world situated interaction, supporting, for example, applications in which the agent needs to learn to adapt to the user.

Jeeves [Young et al. (2007)], for example, “tags” real objects with virtual stickers and uses cartoon animation as an intuitive form of social interaction. ’s MiRA project, which is renamed MiRA Chameleons here in order to more clearly distinguish it from Jeeves and U-Tsu-Shi-O-Mi [Shoji et al. (2006)]. The other reason for this name is that the MiRA Chameleons project carries over experience accumulated within the Agent Chameleons project by adding an agent-based coordination dimension between the wearable MR user interface and the robot forming a MiRA.

As a result, mutation can be simply achieved by migrating the agent in charge of the simulated robot from the simulator to the real robotic platform. g. ignoring if its perceptions are originated by the simulator or by physical sensing or if its actions are carried out by simulated or hardware actuators. This entails the assumption that the same agent is equally able to control both the simulated and the real robot, provided that the connections between its sensory-motor apparatus and the environment are appropriately rewired (to the simulator or to real robot hardware).

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